![]() This sounds easy, but is rather more difficult than you might expect. The aim of the game is to get to the bottom of the dungeon to kill the boss. However, once you’ve sold a few identified tomes, it’s not much of an issue. There is a penalty for every guild past the second one, in that you need to pay a lot of money to get in, and the experience you need for a level is increased. ![]() You can do this for every guild you’re in. And once you’re in, you can level up to 999. If your stats aren’t up to the levels the guild wants, you can find potions and tomes in the dungeon to up your stats. Or, if those aren’t up your street, how about a Ninja/Scavenger hybrid, or a Barbarian/Mage/Villain? Other than that, there are many guilds to choose from – you can create a pure fighter, sorceror, thief, or cleric or mage (which excels in getting monsters to join you). Every character can join the Nomad’s guild, which gives the least bonuses but gives them a decent fighting ability if levelled up. ![]() Everything but the gender governs what guilds it can join from the off. You begin by creating your character (or four) from many different races, choosing its gender and alignment, and it’s stats. On the surface, Mordor doesn’t seem like much, with little in the way of things to do and without many graphical effects, but the wealth of options in the game is undoubtedly the draw of the game. ![]()
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